Meta description:

This armor that gives Slashing Resistance 1, Piercing Resistance 1, -1 Acrobatics and -0.5m/s (all Physical) is made out of layered steel plates, forged thick for reliability rather than grace. The metal bears the uneven polish of countless strikes from a blacksmith's hammer, leaving faint ripples and soot-darkened edges. Its joints creak softly when bent, and the weight settles heavily across the shoulders and hips. Movement comes with a steady clatter, each step deliberate and firm.

  • Name:

    iPlateArmor

  • Displayed name:

    Plate armor

  • Description:

    This armor that gives Slashing Resistance 1, Piercing Resistance 1, -1 Acrobatics and -0.5m/s (all Physical) is made out of layered steel plates, forged thick for reliability rather than grace. The metal bears the uneven polish of countless strikes from a blacksmith's hammer, leaving faint ripples and soot-darkened edges. Its joints creak softly when bent, and the weight settles heavily across the shoulders and hips. Movement comes with a steady clatter, each step deliberate and firm.

  • Condition:

    sBodySlot >= 1

  • Script:

    character.sBodySlot:addNormal([[-1]],item.name,[[Plate armor]]) character.sAcrobatics:addNormal([[-1]],[[physical]],[[Plate armor]]) character.sMovement:addNormal([[-0.5]],[[physical]],[[Plate armor]]) stat = character:createStat([[sSlashingResistance]],[[temporary]]) stat.displayName.value = [[Slashing Resistance]] stat:addNormal([[1]],[[physical]],[[Plate armor]]) stat = character:createStat([[sPiercingResistance]],[[temporary]]) stat.displayName.value = [[Piercing Resistance]] stat:addNormal([[1]],[[physical]],[[Plate armor]])

  • Weight:

    22.5

  • Amount:

    1

  • Type:

    1

  • Coin value:

    18000

  • Actions:

    No actions