Meta description:
This armor that gives Slashing Resistance 1, Piercing Resistance 1, -1 Acrobatics and -0.5m/s (all Physical) is made out of layered steel plates, forged thick for reliability rather than grace. The metal bears the uneven polish of countless strikes from a blacksmith's hammer, leaving faint ripples and soot-darkened edges. Its joints creak softly when bent, and the weight settles heavily across the shoulders and hips. Movement comes with a steady clatter, each step deliberate and firm.
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Name:
iPlateArmor
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Displayed name:
Plate armor
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Description:
This armor that gives Slashing Resistance 1, Piercing Resistance 1, -1 Acrobatics and -0.5m/s (all Physical) is made out of layered steel plates, forged thick for reliability rather than grace. The metal bears the uneven polish of countless strikes from a blacksmith's hammer, leaving faint ripples and soot-darkened edges. Its joints creak softly when bent, and the weight settles heavily across the shoulders and hips. Movement comes with a steady clatter, each step deliberate and firm.
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Condition:
sBodySlot >= 1
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Script:
character.sBodySlot:addNormal([[-1]],item.name,[[Plate armor]]) character.sAcrobatics:addNormal([[-1]],[[physical]],[[Plate armor]]) character.sMovement:addNormal([[-0.5]],[[physical]],[[Plate armor]]) stat = character:createStat([[sSlashingResistance]],[[temporary]]) stat.displayName.value = [[Slashing Resistance]] stat:addNormal([[1]],[[physical]],[[Plate armor]]) stat = character:createStat([[sPiercingResistance]],[[temporary]]) stat.displayName.value = [[Piercing Resistance]] stat:addNormal([[1]],[[physical]],[[Plate armor]])
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Weight:
22.5
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Amount:
1
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Type:
1
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Coin value:
18000
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Actions:
No actions